Wired: A Kinder, Gentler Type of War
Whether you join the mostly good Alliance or the predominantly evil Horde, the area you start in is essentially a playground for neophyte adventurers, only instead of a bin of multicolored balls you have a field packed with wolves, zombies or other ostensibly dangerous creatures strolling around waiting to be whacked.

Dying in World of Warcraft is about as noninvasive as it can be, short of having a dialog box that says "Do you want to die?" with "yes" and "no" buttons. After you get beat down, your spirit rises in a graveyard somewhere fairly nearby. You have the option of either running to your corpse and reviving it there with no ill effect -- your spirit is even given a speed boost for that purpose -- or being revived by an angel for the price of a bit of repairable damage to all your equipment and a short period of reduced fighting ability.
Read the article in full at Wired
See also:
'World of Warcraft' Now Available
World of Warcraft Shatters Day-One Sales Records
GameSpot Editors Pick World of Warcraft as 2004 Game of the Year
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Posted 12/03/04 | Filed under: Weblinks |

